What did this game do well?
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I liked the concept of the game and I think the game feel toggles were unique and interesting.
I liked the idea of it, it seems pretty novel and is somewhat relaxing and exciting. I also really liked the spotlight.
I like how the physics is made to the stick and the overall effect of clicking feels great. The shadow of the stick also add some spice to the game.
Janky physics aside, it is rather engaging. The sparkles on click are a good touch and do make the experience of clicking the mouse button better.
It is a fun looking game. I also like the way it create some gentle lights to the stick, it make the game more life than just a simple wooden stick flying around the environment.
It's like a silly minigame, but it's very fun in concept. It feels like one of those games stupid kids spend hours doing by themselves on the playground.
Tilt master is a interesting game with game juice that is quite fitting for its genre. It feels very chaotic, adding to the intensity and is quite funny at times.
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What could this game have done better?
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The timer did not end when the stick hit the ground.
The spotlight was a bit bright, and there are some occasional bugs.
I notice the particle effect can be very blurry and the ground/floor in the scene does not prevent the stick from going through it.
I had trail activated and I don't think anything changed. The sound effects were much too loud for the general aesthetics of the game, the regular clicking of my mouse sounded better than the explosion that actually played. Not quite sure what the filter and screen shake were supposed to add since there is not way of clicking harder to make the force larger.
It definitely needs more implementation, as the timers and the physic collision.
I mean you kinda know what's up, but the packaging around the basic concept of keeping a stick up could use work. The basic idea is a thumbs up for me but aspects of the game don't actually work 100%.
The game did not have a lose condition, and was riddled with bugs.
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