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A jam submission

between worldsView game page

an anna adventure
Submitted by ec3938, az2306, mads101 — 1 day, 20 hours before the deadline
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between worlds's itch.io page

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Comments

Jam Host

What did this game do well?

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nice assets design. and movement is smooth.

This game is a really cool stealth puzzle game. The dimension hopping aspects are really cool and bring a good level of depth to the game play. The enemy AI is also good. The fact that the level doesn't fully restart on loss is a nice touch.

I think the game overall is very well done with a nice amount of polish on the mechanics and how it all ties together with interesting level design.

The exploration and mechanics are intuitive, especially the stealth mechanic which is presented to the player well. The visuals are appealing and clear.

The mechanics were so fun and were tutorialized very well

I was actually going to use this sprite pack this week haha. I loved being able to hide in closets.

I really like the switching mechanic and I enjoyed figuring out the puzzle. The game reminds me of solving a dungeon in a Zelda game.

It demonstrates two levels very well by tutorializing everything I need to know on the first and having all of it on the second.

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What could this game have done better?

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a classic pokemon-like maze game (Silph Company). i'll expect more different mechanics.

It would be nicer with more Gamefeel elements and responsive feedback. I wish you didn't get sent back as soon as you get caught (maybe the AI has to run to you or something).

I think the two world was a bit confusing initially but I think the game was really well done overall and very fun to play.

The camera movement when teleporting is somewhat disorienting. The vision cone of the patrolling enemies snaps to the right instantly, which feels unfair.

I can't really think of a specific thing to improve upon, I really liked it.

Nothing! I would love to see this as a full game :D

There were some moments where I did the solution but it didn't work like putting the chess piece on the spot to open the cage, I think that there should be some extra margin for error on the colliders for something like a puzzle game because if it looks like what the player is trying isn't working they may give up.

Nothing

Developer (2 edits)

@ the comment about the sprite pack, I actually drew all the sprites from scratch! glad you liked them :D unless u mean the font asset :salute: