It feels like a complete game. The game is intuitive and smooth. I like the acceleration mechanic, which adds more depth to it.
The game was simple and not very difficult. The challenge would probably attempting to get a high score if it was among multiple people, encouraging people to compete.
The control is intuitive, you could learn how to change the status easily.
The parachuting is good! Its a good idea to focus the single key around and works really well. I also like the nice background and the clear color contrast on what you're supposed to avoid.
Adding the parachute image to indicate that the circle is slowing down is very smart as it helps the player to understand that they are slowing down. I also like there is a high score system as it encourages the player to play more as it is a simple game
Its simple game and really fun to play. Its clean, easy to master and relaxing to play.
The game had a creative idea and I really liked the use/simulation of physics of the player character and projectiles. This feels like a game that could be famous for its simplicity similar to flappy bird.
I like the clouds in the background. It's simple, but it gives a visual expression to the game and adds a sense of falling. I also like the vertical screen, which keeps the player focused on the distance of the fall.
Wonderful demonstration of how simplicity can be the most addictive feature in a game.
This could be a nearly finished product as is, which is a testament to both the idea and execution.
So intuitive and easy to jump into, nailed the essence of minimalism.
Yes, the game is really good as a one button game. And it comply with the minimalism theme. Stright forward and make sense.
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What could this game have done better?
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Adding more variations of projectiles will probably make the game more complex.
The game could have a scaling level of difficulty to keep the game exciting.
This game could include a pause menu. Also, it will be better if the final score could be shown in the game over page.
I think the challenge could be amped up a bit by possibly having a limited parachute time before a cooldown occurs.
Varying the obstacles would make the game more fun as player gets to further distance. Additionally, adding a timer on how long player can parachute would complicate the game more
May be different kinds of obstacles or adding sideways moment.
The projectiles can be difficult to see at times but this is only a minor issue. It can even lead to more exciting gameplay.
I think the ball could fall faster to increase the intensity of the game. The red dots could also move faster as the distance gets longer to increase the difficulty of the game.
The only improvements I could suggest would just be polishing things out a bit and mostly things that I assume were the case because of the restrictions in the assignment and the timeline.
You could add multiple lives and powerups that can be collected along the way.
More elements can be added in the game. Right now, the player only need to avoid the red dot, maybe another item can be added that player need to catch. And the game can have increase diffuculty through time.
Comments
What did this game do well?
****************************
It feels like a complete game. The game is intuitive and smooth. I like the acceleration mechanic, which adds more depth to it.
The game was simple and not very difficult. The challenge would probably attempting to get a high score if it was among multiple people, encouraging people to compete.
The control is intuitive, you could learn how to change the status easily.
The parachuting is good! Its a good idea to focus the single key around and works really well. I also like the nice background and the clear color contrast on what you're supposed to avoid.
Adding the parachute image to indicate that the circle is slowing down is very smart as it helps the player to understand that they are slowing down. I also like there is a high score system as it encourages the player to play more as it is a simple game
Its simple game and really fun to play. Its clean, easy to master and relaxing to play.
The game had a creative idea and I really liked the use/simulation of physics of the player character and projectiles. This feels like a game that could be famous for its simplicity similar to flappy bird.
I like the clouds in the background. It's simple, but it gives a visual expression to the game and adds a sense of falling. I also like the vertical screen, which keeps the player focused on the distance of the fall.
Wonderful demonstration of how simplicity can be the most addictive feature in a game.
This could be a nearly finished product as is, which is a testament to both the idea and execution.
So intuitive and easy to jump into, nailed the essence of minimalism.
Yes, the game is really good as a one button game. And it comply with the minimalism theme. Stright forward and make sense.
========================================
What could this game have done better?
****************************
Adding more variations of projectiles will probably make the game more complex.
The game could have a scaling level of difficulty to keep the game exciting.
This game could include a pause menu. Also, it will be better if the final score could be shown in the game over page.
I think the challenge could be amped up a bit by possibly having a limited parachute time before a cooldown occurs.
Varying the obstacles would make the game more fun as player gets to further distance. Additionally, adding a timer on how long player can parachute would complicate the game more
May be different kinds of obstacles or adding sideways moment.
The projectiles can be difficult to see at times but this is only a minor issue. It can even lead to more exciting gameplay.
I think the ball could fall faster to increase the intensity of the game. The red dots could also move faster as the distance gets longer to increase the difficulty of the game.
The only improvements I could suggest would just be polishing things out a bit and mostly things that I assume were the case because of the restrictions in the assignment and the timeline.
You could add multiple lives and powerups that can be collected along the way.
More elements can be added in the game. Right now, the player only need to avoid the red dot, maybe another item can be added that player need to catch. And the game can have increase diffuculty through time.