A simple game that feels minimal and successfully executes its idea.
I like the unique spin on flappy birds, and how you are actually trying to hit some of the objects instead just avoiding them.
Took the concept of flappy birds and added a nice twist to it. The way the player interacts with the world is nice - since we need to be aware of the shapes, the speed at which we are going and the height at which we need to be to avoid the obstacles. Minimal controls but multiple concepts.
The game adds new features on flappy bird (Get scores when two squares collide), which makes the game much more interesting.
Adding an incentive (same shapes = points) to the classic helicopter game formula is an interesting twist.
I think this game does a good job of remixing the classic Flappy Bird formula. Having to to keep an eye out for similar shapes adds a fun additional challenge beyond the simple obstacles of the original game. I also like that failure is not immediate, and the multiple lives gives a sense of increasing tension.
It is very fun to play. The controls and objective is simple and has a lot of replayability.
Enjoyed the simplicity of the game. It was pretty addicting to play.
The game is pretty intuitive. The jump power is just right and the acceleration on y-axis feels good. The game is not too hard because you can always avoid colliding with anything if the correct shape is too away from you so you don't lose life.
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What could this game have done better?
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The scoring is not immediately intuitive, and the differently colored shapes are not conducive to either highlighting the important aspect of scoring (touching the squares) or a minimal aesthetic and distracts from the gameplay.
I feel like a good suggestion is adding more variety to the player, like different colors or shapes, so that the player is not always trying to hit the same objects. This could be set in stone, or change as the player plays randomly to make the game harder.
Randomize the player shapes, Feedback when interacting with other shapes so that we know if we hit them or not, and music. Also, increasing difficulty over time and randomized distance between pipes would've made it more fun.
The game would be more challenging if squares and triangles can be placed randomly.
I think if the shapes were larger it would make the emphasis on shape scoring more accentuated, which would have made the game's unique gameplay mechanics/aesthetic stand out more.
I think one thing this game would benefit a lot from would be some sort of feedback. Because the score and lives counters are so small, it's often difficult to tell when you've got hit, or when you've scored. Just a simple sound effect could go a long way towards making this clearer to players.
Maybe more feedback would be helpful. A sound effect or little animation/texture change when you have gained a point and lost a life would be nice.
I think displaying the score during gameplay so the player knows how they are doing would make it more competitive and engaging. Also, collision effects with the shapes would be beneficial to the gameplay. Lastly some type of music would've brought the experience to the next level for me.
I don't know why the color of shapes are changing, but if you could change the color of the shape that player controls, and let the player also match the color of the shape, that would be harder but more fun.
Comments
What did this game do well?
****************************
A simple game that feels minimal and successfully executes its idea.
I like the unique spin on flappy birds, and how you are actually trying to hit some of the objects instead just avoiding them.
Took the concept of flappy birds and added a nice twist to it. The way the player interacts with the world is nice - since we need to be aware of the shapes, the speed at which we are going and the height at which we need to be to avoid the obstacles. Minimal controls but multiple concepts.
The game adds new features on flappy bird (Get scores when two squares collide), which makes the game much more interesting.
Adding an incentive (same shapes = points) to the classic helicopter game formula is an interesting twist.
I think this game does a good job of remixing the classic Flappy Bird formula. Having to to keep an eye out for similar shapes adds a fun additional challenge beyond the simple obstacles of the original game. I also like that failure is not immediate, and the multiple lives gives a sense of increasing tension.
It is very fun to play. The controls and objective is simple and has a lot of replayability.
Enjoyed the simplicity of the game. It was pretty addicting to play.
The game is pretty intuitive. The jump power is just right and the acceleration on y-axis feels good. The game is not too hard because you can always avoid colliding with anything if the correct shape is too away from you so you don't lose life.
========================================
What could this game have done better?
****************************
The scoring is not immediately intuitive, and the differently colored shapes are not conducive to either highlighting the important aspect of scoring (touching the squares) or a minimal aesthetic and distracts from the gameplay.
I feel like a good suggestion is adding more variety to the player, like different colors or shapes, so that the player is not always trying to hit the same objects. This could be set in stone, or change as the player plays randomly to make the game harder.
Randomize the player shapes, Feedback when interacting with other shapes so that we know if we hit them or not, and music. Also, increasing difficulty over time and randomized distance between pipes would've made it more fun.
The game would be more challenging if squares and triangles can be placed randomly.
I think if the shapes were larger it would make the emphasis on shape scoring more accentuated, which would have made the game's unique gameplay mechanics/aesthetic stand out more.
I think one thing this game would benefit a lot from would be some sort of feedback. Because the score and lives counters are so small, it's often difficult to tell when you've got hit, or when you've scored. Just a simple sound effect could go a long way towards making this clearer to players.
Maybe more feedback would be helpful. A sound effect or little animation/texture change when you have gained a point and lost a life would be nice.
I think displaying the score during gameplay so the player knows how they are doing would make it more competitive and engaging. Also, collision effects with the shapes would be beneficial to the gameplay. Lastly some type of music would've brought the experience to the next level for me.
I don't know why the color of shapes are changing, but if you could change the color of the shape that player controls, and let the player also match the color of the shape, that would be harder but more fun.