The scissor sound effects and the sound when calculating the score all sounded really good. I also really liked the reversing of the direction of the line, it seems like a minor detail but makes it less repetitive than if it was only going in one direction. There were also enough cuts for the pieces to become really small, which felt nice. Great work!
I would say this is probably one of the most creative game out of all the games. Maybe it's because I've never played any games like this but I think this is super cool. It's also very well made with the sound effects: the scissor cutting sound is so nice to listen to and I love how the score is tallied at the end.
The sound effects are very appropriate and fitting. I love how this game incorporates strategy. This game looks very clean and professional with the font and the minimal shapes.
It looks easy to learn and impossible to master. Took a basic concept and made it captivating enough to probably play it forever!
The scoring animation is interesting. The game idea is very creative as well.
Continuous and comfortable game physics.
Great score animation scene, retro and cool.
This game is challenging in a fun way. I like how it tests your reaction speed and vision by allowing the user to cut the tiniest pieces which make it harder.
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What could this game have done better?
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A minor detail is that the scissor sound still keeps playing even when the game ends! Also I guess it's possible to make really tiny cuts, but it's kinda confusing when you can't visibly see any other pieces but the numbers increase.
I don't have any bones to pick with this game since I do think it's really well done. An idea to expand upon is maybe have modes with more colors and different starting shapes like circles and whatnot.
The game could add another factor to apply some pressure for the player (I.e. a timer), this would make the game more fun.
Maybe some tutorial or hints on how to control the cut.
Sometimes a red piece is just stuck at the middle all day, but I do not want to cut it. It's kind of annoying. Maybe some external force to disrupt all the pieces would be a good function to add were the game to developed further.
A more vibrant color theme,
A bgm
Basically needs to make the gameplay a bit more colorful.
Maybe you could add different types of objects to add some variety. For example, a small black square that you can't cut at all or else you lose.
Comments
What did this game do well?
****************************
The scissor sound effects and the sound when calculating the score all sounded really good. I also really liked the reversing of the direction of the line, it seems like a minor detail but makes it less repetitive than if it was only going in one direction. There were also enough cuts for the pieces to become really small, which felt nice. Great work!
I would say this is probably one of the most creative game out of all the games. Maybe it's because I've never played any games like this but I think this is super cool. It's also very well made with the sound effects: the scissor cutting sound is so nice to listen to and I love how the score is tallied at the end.
The sound effects are very appropriate and fitting. I love how this game incorporates strategy. This game looks very clean and professional with the font and the minimal shapes.
It looks easy to learn and impossible to master. Took a basic concept and made it captivating enough to probably play it forever!
The scoring animation is interesting. The game idea is very creative as well.
Continuous and comfortable game physics.
Great score animation scene, retro and cool.
This game is challenging in a fun way. I like how it tests your reaction speed and vision by allowing the user to cut the tiniest pieces which make it harder.
========================================
What could this game have done better?
****************************
A minor detail is that the scissor sound still keeps playing even when the game ends! Also I guess it's possible to make really tiny cuts, but it's kinda confusing when you can't visibly see any other pieces but the numbers increase.
I don't have any bones to pick with this game since I do think it's really well done. An idea to expand upon is maybe have modes with more colors and different starting shapes like circles and whatnot.
The game could add another factor to apply some pressure for the player (I.e. a timer), this would make the game more fun.
Maybe some tutorial or hints on how to control the cut.
Sometimes a red piece is just stuck at the middle all day, but I do not want to cut it. It's kind of annoying. Maybe some external force to disrupt all the pieces would be a good function to add were the game to developed further.
A more vibrant color theme,
A bgm
Basically needs to make the gameplay a bit more colorful.
Maybe you could add different types of objects to add some variety. For example, a small black square that you can't cut at all or else you lose.