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A jam submission

Dizzy RacerView game page

Spin your way to the finish line
Submitted by haroonsherjan — 1 day, 1 hour before the deadline
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Dizzy Racer's itch.io page

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Comments

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What did this game do well?

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The game was fun to play, with just a slight level of challenge that prompts the user to try to beat it.

This game is awesome because although it only has one control button, the effect could be complicated and the user need to figure out the best way to control the dizzy racer. It also has a good appearance with nice fonts.

The sounds are really good at communicating turning and being hit. The checkpoint system is a really smart addition to this, lowering the overall difficulty and making it very satisfying to get past even 1 stage

I like how despite the one control restriction there is more than one thing that the player can do which is start rotating and stop rotating. The game also does lives up to its name as I did end up getting dizzy while playing.

Overall it a good game. It is rewarding once you master the mechanics. Sounds amplify the game effects its interesting to play.

I really like the animation of the starting screen. It gives me an arcade game feel. The use of 8-bit fonts fits the style of the game very well.

Wonderful graphics and cohesivity between the environment, UI, sfx, and simplicity of the game.

I appreciated the reset cart button, I would sometimes get stuck and it seems like good attention to detail to think to include that failsafe.

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What could this game have done better?

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Nothing was really wrong with the game, but a small thing to change might be to add a way to know its orientation, because the triangle flips after every turn (the greenside) sometimes when its spinning, I lost track of the orientation, perhaps just add at the head a color different?

Perhaps it could include some more detailed instructions. It takes me a while to figure out how to control the dizzy racer.

The movement feels a bit strange at times; the rotation flipping each time is a little hard to catch at first, and it can be difficult to tell exactly which way will be forward when the triangle stops.

I feel that the direction of movement is unclear eventhough there is a green line on the triangle to indicate which way it's facing but while its rotating it gets confusing. Maybe adding like a red dot or something on the triangle vertex that to indicate its direction of movement.

Game is bit difficult to master but yeah I understand the single key constraint. More tricky levels would be nice.

The turning control confuses me a bit. I noticed that there is a green line indicating the direction, but I think sometimes when it turns too fast, it suddenly flips up and down. I think this is a little difficult to control. Maybe the turns could be a little slower?

Difficult to get your bearings; I wonder what the logic is behind which way the player spins. Every time I felt like I was getting the hang of it, it would spin in a direction I didn't anticipate and throw me off.

Its nice that you included instructions inside the game window but I'm not sure that the Controls screen (from the pause menu) is applicable to this game. It mentioned cursors as an input and multiple players. Maybe I just missed some of those options in-game though.

Developer

Haroon Sherjan, Rachel Ombok, Yue Yu