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Let's Get High's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun (Overall enjoyment) | #6 | 3.366 | 3.519 |
Balance (Speed of the game) | #6 | 3.047 | 3.185 |
Overall | #7 | 3.375 | 3.528 |
Theme (How well the game fits the jam's theme) | #10 | 3.720 | 3.889 |
Uniqueness (Originality of the game) | #10 | 3.366 | 3.519 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a fun, well-polished game! I loved how the balloon would change in appearance everytime you bought a new upgrade, and I thought that overall, both the presentation and music was very charming. I think the lever mechanic was quite unique even if it was obsoleted by the end-game too!
The progression is fine, I just wish there were some sort of prestige system or milestone
The progression is fine, I just wish there were some sort of prestige system or milestone
1. I mean, using pressure itself to generate ACTUAL pressure is a good idea, but at some point, the actual pressure is gone so I couldn't give you a 4/5, only 3/5 on theme
2. the progression is fine... just a normal progression
3. Also, the inspiration from air balloons is quite interesting
Getting a coolant "effect" stops your presure increase completely until you open full screen
Nvm, I just realized that it's ununderstandable
If I can't stop the sounds, especially the awful music, I can't give it a positive rating because it's not worth the trouble of playing.
You know you can just disable the page sounds, innit? But I do agree with you