As a fellow RPG Maker dev, I can appreciate the amount of time and effort it takes to make even a halfway-decent game. However, I see this game was submitted 1 day and 23 hours before the deadline. This game really needed that time to be a quality game. As it stands now, it's full of spelling errors, design issues (no menu access means I can't save, leading to my next point), and battle system balancing issues (I died early on, and because there's no way to save, I had to go through the whole intro cutscene again).
The core concept of using different mood spells to fight the enemies could have been interesting, but it didn't get the love and attention it needed. In sum, please use the time available to fully develop your game.
Comments
As a fellow RPG Maker dev, I can appreciate the amount of time and effort it takes to make even a halfway-decent game. However, I see this game was submitted 1 day and 23 hours before the deadline. This game really needed that time to be a quality game. As it stands now, it's full of spelling errors, design issues (no menu access means I can't save, leading to my next point), and battle system balancing issues (I died early on, and because there's no way to save, I had to go through the whole intro cutscene again).
The core concept of using different mood spells to fight the enemies could have been interesting, but it didn't get the love and attention it needed. In sum, please use the time available to fully develop your game.
the the tittle was submitted on friday games uploaded sunday. you can access the menu in the tower and forest cave and town no access in version 1