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A jam submission

Comfort ZoneView game page

Can you push people out of their comfort zone?
Submitted by Ido Adler (@idowtf), FizzyPixels, Yonatan Ber — 7 hours, 6 minutes before the deadline
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Comfort Zone's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.0004.000
Creativity#14.0004.000
Theme#13.7503.750
Fun#14.0004.000
Gameplay#14.0004.000
Art#24.2504.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This game is First on all, Very fun. It is very well played, with little to none bugs and a great idea to drive the gameplay. The art is fun and fitting, the sound desing feels rewarding, and the overall idea feels very original. While short, this version gives a high potential feel, and almost feels disappointing when it ends. Some mechanincs, such as picking un a specifich sprite, or the hit zone on each mat- should be worked on to create a smoother running version that allows the idea and theme to create a full fun and soothing experience. Over all a great project!
  • Comfort Zone is a great game! I love the use of the mechanics in order to enforce the narrative of the game. The game is very stylish and appealing, and everything from the animations to the sound effects is full of 'juice' that makes the game that much more engaging. I think after a few levels the game gets a bit stale, even with the addition of mixed colors. Obviously this is a game jam so there wasn't much time to create levels, but I feel like additional challenge would have helped enforce the narrative better and also would have made the game more enjoyable. All in all, this is a very impressive game jam entry, and appears much closer to a finished game than something made in a few days. Great work!!!
  • It took a long while before I understood what needs to be done. When the first level started, I pushed every keyboard button, checking what interacts with the game. I took some time before discovering the figures can be dragged and dropped. Most of the levels were just dragging figures around. Almost any combination of figure on background works except when the color matches. This means the player doesn't really have to think or plan, just make sure the colors don't match. I had to pass many levels before the game introduced a new concept, such as figures that had more than 1 color, or backgrounds that required 0 figures on them. When that happened, I thought "oh, there might be some interesting things in future levels". I thought of 3 way colored figures, multi-color backgrounds and more but none of these came my way sadly. The execution is very smooth, the end level celebration is nice. Couldn't find any bugs. I didn't like the music even though I think it does match the theme - personal preference. The theme of leaving the comfort zone is very original. I hoped the game would give me a better challenge.
  • I started the first level of this game, and I thought to myself "alright, looks cool", and the more the levels progressed, the more I enjoyed it, until the first split person. That absolutely blew my mind, and this game could honestly do well as an idle phone game. Big thumbs up.

Team Members
Itamar Sarusi, Yonatan Ber

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