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A jam submission

Get goodView game page

Endless gameplay
Submitted by Eevee — 1 day, 8 hours before the deadline
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Get good's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.4003.400
Gameplay#23.2503.250
Fun#23.5003.500
Creativity#33.2503.250
Art#34.0004.000
Theme#43.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • It's excellent that the input options for the game were visible. The game runs smooth with no apparent issues. The area of effect for the sword was unclear to me. Seemed to hit from very far away. The projectile throwing was a bit funny. If you through a projectile while moving it the same direction it stays close to you since the hero and the projectile move at the same speed. The goal of the game was unclear to me until I assumed that the purpose is to master the mechanics and survive for as long as possible. Enemy spawning is a bit weird. They span spontaneously, sometimes on the player. The level design is such that makes enemies fall down from the sky without seeing where they come from. Sometimes they just fell right on me. I didn't have any indication for when I was hit or when my HP was running low, which I would like to have. It was very fun having unlimited projectiles and throwing them at lots of enemies. Also I think it is a good decision to make them deal less damage than the sword. I wish the game presented a target or a mission - something I need to do. Just existing on the map without any sense of purpose wasn't very rewarding.
  • I really enjoyed the trying out this one. The art is gorgeous, the character design feels right and creates this haunted mansion feeling. The music contributes to the all around feel, and a story would fit this fun world for sure. The UI needs some work, especially creating a feedback for hitting or getting hit, and some objectives. My biggest hardship was knowing where to go, where the spawn points are, and how not to get swarmed after falling to the floor where a 10 booger-beings tried to smack me. I would love to see a full version with worked out interaction and story!
  • This is an unusually well made game . I liked the variety of monsters, each behaving in a different way, and the art was very well made. I would have improved the reaction of the surroundings to things happening - a red hue when a monster or I get hit, or the shining arc of a blade to help me understand its reach. Still, that's a tall order for 72 hours, and I'm overall very impressed by it.
  • I liked "Get good" a whole lot. Hack n' slash games are fun, especially with variety. Having different attacks to use, different strategies to utilize, and different enemies to fight made this game much more engaging and fun to play. Likewise, the animations were very pretty and watching enemies fade out as they are defeated was very satisfying. The art was nice and thematic, but inconsistent. I think of the art-styles you utilized would have been great on their own, but clash together a little. The mechanics are fun and not very buggy, which is a big achievement for a game jam entry. A small nitpick, but projectiles moving at the same speed as the player means that when the player shoots and walks it seems like the projectile isn't shooting. Some sound effects would have done wonders to the game's clarity, and would have made it more engaging for sure. The one place I felt this entry was a bit lacking was the theming. Obviously, because this is an arcade-style endless game, you 'get better' as you play by mastering the game and its tricks. This is true however for basically any skill-based video game. I would have liked to see a bigger emphasis on the theme, either through story/narrative or mechanics. Still, this is a great entry, especially for one made in under 2 days. Great work!

Team Members
Nimrod Pinkus, Adi Rabinoviz, Ofir Pinhas

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