Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

future : : silkView game page

Submitted by littler fish — 7 hours, 21 minutes before the deadline
Add to collection

Play game

future : : silk's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Thanks for joining our jam! I loved the gameplay, it was a fun and unique puzzle concept. The controls were very intuitive and it was easy to get a grasp of. The only issue I had was very rarely, it wouldn't shoot the web even if the red dot was lined up with a wall. I had a lot of fun swinging around the map, and the camera was great. Love that every time you came across a puzzle it would show you the whole section. Great job on the theme, I think the interpretation was well done. The game also ran very smoothly, the UI was very non-intrusive. There was one part where the text for the pause menu was hidden behind a vine, but not a big deal. The text in the the pause menu was also blurry. I think the only thing missing from the sound design would be that it would be nice to have some sound feedback when you shoot out a web and when it hits something. The level designs themselves were very fun, and the environment was varied enough to keep it interesting. Everything was clearly laid out, easy to see and figure out what was going on. Overall, the game was very fun. Didn't have any issues with the puzzles or the swinging mechanic, thought it was great!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I liked the idea behind the mechanics! Sometimes I wished the web shoot worked if you only pointed in the right direction without actually pointed at a thing cuz it's kinda hard to keep the pointer on the platforms consistently while also swinging on the web. But I like how it's both a platform game and a puzzle game

Submitted

Creative game! I really liked playing with the web mechanic! It was fun and intuitive to build them throughout the level.

Swinging: The only thing I didn't realize until after finishing was how to swing effectively. I kind of didn't expect spiders to be swinging like that, since I never really picked up how to control the swing. So for the long spiked hallway, I tried repeatedly, death-after-death, to spam-click creating a new web so I could get further into the spiked hallway. Oof.

Level: I did feel like there was a bit too much backtracking in the level, (at least for me, because I couldn't swing effectively :[ ).

Art: The little spider art is cute, and it's easy to tell where my player is against the level's colors.

Theme: Theme-wise, I think the game fits the theme well. The player builds web connections to progress forward. Makes sense to me.

Overall, although I had my frustrations with the way I didn't know how to swing effectively, it was still quite an enjoyable game experience. Good work!

Developer


Thanks for playing!!!!