Question regarding color palette limitations for PICO-8 GDD:
I noticed in some example GDDs that custom color palettes are being used, sometimes mixing colors from both the standard and hidden PICO-8 palettes. As I'm working on my game's visual design, I'd like to clarify a few technical points:
1. Are we limited to exactly 16 colors total for our game, or can we use a different number?
2. Is it technically possible to use colors from both the standard and hidden palettes within a single sprite in PICO-8? If so, is this achieved through code manipulation?
3. For the purpose of creating a realistic GDD, what palette limitations should I adhere to? Should I keep my designs within the standard 16-color palette, or can I incorporate hidden palette colors as well?
I want to ensure my visual design concepts are technically feasible before including them in my GDD. Any clarification would be greatly appreciated!
