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Paypack Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence To Theme | #119 | 3.500 | 3.500 |
Originality | #203 | 2.625 | 2.625 |
Style | #228 | 2.500 | 2.500 |
Game Design | #230 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Well executed but tough experience!
Summary:
Adherence to Theme
Game Design
Originality
Style
i honestly appreciate a ton the time you spent writing such a descriptive review.
I am very glad you enjoyed most of the things and as far as the negative go, i'll try to elaborate:
All in all, thank you for taking the time and enjoying the experience!
Jeah I mean, every game behaves differently (regarding difficulty)
In normal games (the big ones) like Dark Souls, people overcome frustrating difficulties by the sense of progression etc. This is not a given in a Jam Project where one is happy the game gets played at all, this is why in general to keep the difficulty rather low, or ramp it up slowly, since the player spends not a lot of time getting accustomed to the controls of the game. In my game there is a walljump that everybody thinks is too hard. If one would replay the game and try the walljump again, they'd find it a lot easier. (At least I did.) This is what I mean by "no time getting accustomed to the controls of the game". In a full title I might make the walljump harder even. In this jam, I could've made it a cutscene that auto plays, which sucks to me, taking control away from the player... But it would've been rated in the game's favor.
When you referred to the bones, I get that, sometimes there should be an enemy that is more difficult to hit. It's just a problem when you only have 2 hits, before you are out (because usually small agile enemies do less damage), can't aim freely, and 10 different things try to shoot you on a small screen. I think the problem is not the enemy itself in my mind, but the way he is implemented overall.
And please don't take it too negative, I'm just giving my thoughts on the game, I'm not the be all, end all of Game Design, and I'm very much learning myself.
Sorry for that...
hmm? pack as in pack of cigarettes?
This game is respectfull of the theme and the news saying that smoking helps against covid!
i loved throwing cigs on hearts!
Thanks a lot for your kind words, friend!
Really glad you enjoyed it :>
Wow, the Tileset and Background look amazing!
I'm glad you liked it!
Unfortunately, i can't take credit for it, you should google "ansimuz", he makes a lot of free assets both in Unity Asset Store and in OpenGameArt.org...Frankly, an amazing pixel artist.
I did everything else in the artwork department myself tho!