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A jam submission

Sparrow springView game page

our first cozy game?
Submitted by Canterbury — 32 minutes before the deadline
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Sparrow spring's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.0004.000
Overall#24.0424.042
Story#24.2504.250
Graphics#34.0004.000
Concept#54.0004.000
Enjoyment#53.7503.750
Theme#64.2504.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any optional theme? If so which one?

Didn't use an optional theme

What game engine did you use?
Godot

Something you wanna say? ٩(^▽^)۶
Just the first game of our team. The game may not look complete, but we think it good enough to try.

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Comments

Submitted

Loved the cozy vybe! The art and music were very sweet! I specially liked the officer and his daughter story. :)

Submitted(+1)

Not only does the game look cute but also has a nice storyline. It's simple but really fun. I really found the father/daughter storyline cute yet relatable. It's nice to see writing that feels so life-like.

While I did experience few issues, especially with the 'save' that simply refused to work, for a first game of your team it's a great attempt! 

Good luck with your future work and I look forward to seeing more from you!

Submitted (2 edits)

Wow, that was crazy good! I didn't know what to expect so once the first screen appeared with the cute artwork, I was blown away!

The music and the visual style are so perfect, and the dialoge was charming, funny, and at times really touching.

I must admit there were some bugs and some confusing language that made me not quite understand what was going on sometimes, but that's only natural for such a complex and ambitious game developed over such a short time period.

Everyone else who hasn't played this yet, don't read past this point because there'll be spoilers. Trust me it's more fun to go in blind!

-------------------

Playing through it a few times, trying different dialogue options and realizing there's an audio sting when I choose the "true" option helped me understand the story more and now I can't wait for a more refined version :)

If this is what you can do in 10 days, continuing to work on it for a full version (without blowing the scope out of proportion) has some amazing potential. I could see this kind of story do well for Let's Plays on YouTube!

Only thing I would have added would be being able to answer "yes" when the kid asks me if I'm a ghost talker, that sounds cooler than Tarot Reader lol

I love when "cozy" games like this end up going a little edgy.

Me: "I killed someone and needed to hide!"

Her: "Well,  it's nice to meet a fellow killer." 😂