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Lo! Thy Dread Empire

A topic by Tanya Floaker created Nov 01, 2021 Views: 125 Replies: 1
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'Lo! Thy Dread Empire', from here out L!TDE, will be a skirmish wargame about the ruling class.


It will be about them, rather bluntly, in the way you get special abilities and advantages and the way in which it shows their casual/normalised greed, callousness and cruelty

The system rewards capital accumulation and causing social division for your own gain.

- Will have a GM
- Will use either token economy or single die type (D6 or D10 becuase fuck any other type of dice)
- To hit, damage, armour et al to be in a single mechanical exchange (single roll rather than series of rolls)
- No fiddly range taking, but use distance banding (Close/Near/Far/Beyond)
- Positioning/terrain advantage highly important
- Land Management and Season Actions will be the engine to drive skirmishes
- Each faction can take special choices  based upon a way in which the ruling class cause social division amongst the working classes (gender, race, ability, law, security, etc)
- There are 100 parcels of land, and to win you need to lord over 51+ for a full year, tho you can take on other players as vassals (as long as they remain loyal)

Kudos to range bands.  I seem to recall reading a game not too long back that used a banana as the range finder XD.

Is Land Management and Seasonal action a downtime thing between skirmishes?

Just a thought - it might be neat to include some kind of Revolution counter that when the ruling class abuses their lessors for their special abilities to kick in causes a third party to enter the fray and complicate matters.