Introduction
hi. im curse. im an adult with a fulltime job and no coding or computer science experience whatsoever. i have a deep love for video games, though. i've spent years kicking around the idea of dabbling in game creation with no real motivation to see it to fruition; i'm hoping the format of the jam, as well as maintaining this devlog, will help me stay on track. :)
i am making a 2D platformer in the gamemaker studio engine and will be following along shaun spalding's gms2 tutorial, hopefully with my own twists. as a solo dev and artist, my ambitions are quite low.
The Pitch
play as a ghost who died at clown college and is trying to get their body back.
main goal: one finished level. (movement, enemies, gameloop, assets.)
extra goals if it turns out im some kind of prodigy or something: one boss, start menu, opening cutscene, advanced movement???
code and logic are what im primarily interested in learning here, so asset production is low on my list of immediate priorities.
Day One
in an hour i established basic movement and collision with little to no issue. im closely following the tutorial, which is excellently made, but i want to develop the confidence to experiment. the keyboard checks the tutorial calls for are arrow keys; personally, if im playing most anything on keyboard, i prefer WASD. i modified the code to allow for both all by myself :) any humanities undergrads out there who don't get why you have to learn about boolean search operators for academic research... here's another application for them LMAO.

i don't think i'm going to be able to do much more than that today, but i'm looking forward to working on it some more. it looks like the next order of business is placeholder sprites to implement animation in code. yay!
