I don't know why, but for a long time I've wanted to make a game about economies and how people interact with and influence it. Maybe I should just go play Eve and save me a ton of effort :))
For now, I'm calling my game Doodad Factory. If I get around to developing a plot into it, the main character will be a young man tired of the same old country life who seeks excitement and opportunity by going into manufacturing, and running his own factory. It's kinda reverse Stardew Valley!
QUICK INFO
Genre: Simulation/Resource management
Engine: Pygame
Platform: Linux (at least initially), then Windows and OS X if I can
Realistically speaking, work and general life stuff will probably mean I won't be able to implement everything, so my main focus will be making the material refinement/production gameplay fun. Features like fatigue (and the dogs), clever supply-and-demand price fluctuations, etc will be stuff that I'll put in if I can.
Lastly, all I've done so far is making sure that the idea and specific features needed are nailed down with as much detail as I can, before diving into coding. Although I've done a ton of work in Python before, it's been on Web stuff with Django, so with that and the little experimentation I've had over the years with Pygame, it seems like the next two weeks will be really fun.
That's all for now!