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[LIVE] RhythmPG: the turn based, time based, synthwave inspired RPG [DEVLOG]

A topic by sinetwo created Jul 13, 2020 Views: 1,714 Replies: 42
Viewing posts 21 to 30 of 30 · Previous page · First page
Submitted (1 edit) (+2)

Here's Dusk's combo system in effect with health bars. I still need to work on the animations a bit as they're not as snappy as I'd expect, but overall the project is starting to take shape!

Submitted(+1)

In terms of the devlog, have a look at our Trello board. It's really been a huge team effort over the past week and a half given that we've got work/school commitments and families to cater for in the evenings. 1.5 more days of fixing bugs and we release the 3 stage demo!



Submitted(+1)

And here are some near completion screenshots :)





Submitted(+1)

The combo and health bar system in effect:

(+2)

I like the style, good job!

Thank you for you support! The game should be submitted quite soon, currently we're finishing development with some few nice touches!

Submitted(+1)

Aaaand a few more screenshots as we're getting close to finalising!











(+2)

I’m so excited! This is going to be the best game jam to ever be jammed!

Submitted(+2)

Looks pretty good. Definitely going to try it!

Submitted

We'd love any feedback you have - thanks for showing interest!

Submitted(+1)

Finishing touches in the game. Look at these 'street light spark effects' which no one is ever going to notice :D 



Submitted (2 edits) (+1)

Right, we have published!

RhythmPG: The turn based, rhythm based, pixelart synthwave inspired RPG (it's a mouthful, we know!)

Massive team effort with DustyDusk and Irene . DustyDusk will be posting the Mac and Windows builds prior to the gamejam finishing, but the WebGL build (tested with Chrome) is now live!


https://sinetwo.itch.io/rhythmpg

And here is the link to the downloadable version for Windows and MacOS!

https://dustydusk.itch.io/rhythmpg

Viewing posts 21 to 30 of 30 · Previous page · First page