Being a developer of beginner games is to have outlandish ideas and then go cutting the edges to get a design that is fun to play.
The idea that I had for the Jam is a platform game about a sleepwalker mummy with a few pinches of personal creativity. As soon as I know I can do what I want to do, I will reveal what else is included in this "personal creativity".
It's a bit boring having to learn all the engine's operating logic, dealing with uncertainty about being the idea is possible or not, but it's fun to learn through mistakes.
After many discussions, new ideas and discarded ideas, so that was our prototype based on a draft:
PS: Sorry for the translation errors, I had to use Google Translator a bit.