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[DevLog] Dreaming Mummy

A topic by Jotabhe created 1 year ago Views: 245 Replies: 11
Viewing posts 1 to 11
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Being a developer of beginner games is to have outlandish ideas and then go cutting the edges to get a design that is fun to play.

The idea that I had for the Jam is a platform game about a sleepwalker mummy with a few pinches of personal creativity. As soon as I know I can do what I want to do, I will reveal what else is included in this "personal creativity".

It's a bit boring having to learn all the engine's operating logic, dealing with uncertainty about being the idea is possible or not, but it's fun to learn through mistakes.

After many discussions, new ideas and discarded ideas, so that was our prototype based on a draft:

PS: Sorry for the translation errors, I had to use Google Translator a bit.

(Edited 1 time)

Finally! It blinks!

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Hello! So far your draft looks cute, but could you share what your project is about? I'd really love to know. ^.^

Hi, Miss Nay!

Thanks for reading my humble devlog ^.^

I've updated the first post with a brief description of the game.

Please, come back soon!

Trying to make these guys walk in order and closely, but they are not interested... :D

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I would like to make clear that this little guy here is actually wearing clothes. xD

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Struggling with lack of time and problems involving inheritance in GML.

The deadline is near, will I be able to finish ? Oh my! xD

Now it can jump by itself!

Lucas just sent me the new drafts and I'm so glad to see it!

Here's goes a little sneak peek:

The stage is all ready! (But this is still not the final art)

It took almost an afternoon and the whole night, but gives very proud to see everything working!
Now it only remains us to do: the score, the start screen and the artwork.
5 am! Time to go to bed! X(

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OMG! I think I've finished it!

So I've decided to keep the name.

Maybe Lucas will enhance the art, I don't know yet.