Interesting game idea, however the controls did not feel good. The fact I'm using WASD instead of ingame controls with discrete positions made controls have absolutely no feedback. I can't know if I'm even moving. I think having the driver have a speedometer, a compass and discrete controls (Such as ones used on real ships) would improve the game a lot. Also it seems the ship does not break after hitting ground and even permanently tilts.
Play game
Sail Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #59 | 2.245 | 2.750 |
Enjoyment / Gameplay | #60 | 2.245 | 2.750 |
Presentation (Audio & Visuals) | #61 | 2.245 | 2.750 |
Creativity / Concept | #66 | 2.245 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Online
Input Type
Mouse & Keyboard
Number of players supported
2 players only
Type of multiplayer game
Co-op
How does your game fit the theme?
Players must work together and "trust" the other to navigate the river.
Original Art
Yes
Created the vast majority of the art during the jam.
Original Audio
No
Didn't create the vast majority of the audio during the jam.
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