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Dungeons of Distrust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (Audio & Visuals) | #23 | 3.286 | 3.286 |
Creativity / Concept | #32 | 2.857 | 2.857 |
Overall | #36 | 2.810 | 2.810 |
Enjoyment / Gameplay | #54 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Online
Input Type
Mouse & Keyboard
Number of players supported
2 players only
Type of multiplayer game
Co-op
Message from the creator(s):
Before playing the game make sure to read the game page for controls and known bugs
How does your game fit the theme?
In this game you are required to cooperate to explore and conquer the mysterious dungeon full of secrets. However your greatest foe might be your partner
Original Art
Yes
Created the vast majority of the art during the jam.
Original Audio
No
Didn't create the vast majority of the audio during the jam.
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Comments
Do you have any actual criticism or feedback though? "Very nice :)" is not useful.
I came into this game really enjoying it but ran into numerous problems testing with my partner. I really liked the music and the ambiance it presented, the presentation, and the idea of the game. The first level was great but ran into some problems from there.
At numerous points my friend and I got trapped in the architecture, ended up in different levels, and couldn't use spells. Skipping levels when running into these issues caused worse issues.
Additionally, it would be nice to have controls laid out for the game on your game page or in settings.
I think the networking stuff was the stuff most likely causing issues, but if this was running locally I could see this being a ton of fun!
In my tests with my partner we did not see much issues with networking. However I do think that the skip button may have a bug in it. Also regarding controls. They are written out on the game page.
Nice job! Getting matchmaking working is no easy feat and the game fits theme well. Some instructions for controls + mechanics would be nice and it looks like the game can get out of sync between players (each player will see the other player walking thru dead areas on the map since so they are likely on different levels - may be caused by using the cheat feature). Speaking of levels, wow that's a lot of level for a game jam game! Keep it up :)
Thanks. The matchmaking was made by using Epic Online Services, so I didn't have to do much to get this nice lobby system. As for the cheat button, I suspect it may be de syncing something.