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A jam submission

Tank CrewView game page

Follow your commanders instructions to get to your destination safely.
Submitted by onna — 7 hours, 37 minutes before the deadline
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Tank Crew's page


CriteriaRankScore*Raw Score
Creativity / Concept#492.5933.667
Presentation (Audio & Visuals)#512.3573.333
Enjoyment / Gameplay#881.6502.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Multiplayer Type


Input Type

Mouse & Keyboard

Number of players supported

2 players only

Type of multiplayer game

Message from the creator(s):
The 2 players share different information in their screens, so they have to make decisions depending on this information.

It's my firs jam and I completely failed my time management xD

How does your game fit the theme?
The driver has to trust the instructions of the commander in order to safely reach their destination, while the commander has to trust that the driver is going to follow those instructions.

Original Art


Didn't create the vast majority of the art during the jam.

Original Audio


Didn't create the vast majority of the audio during the jam.

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Interesting game idea, however the implementation is not really good. Tank movement feels very bad, very inert and unresponsive. Some obstacles seem to block the tank regardless of how you try to move. Also even after hitting a obstacle, the tank still trying to move forward. Other than that the level itself is very boring. Plus the performance for me and my friend was terrible (30 fps on NVIDIA GTX 1060, my friend had even less)


I like the concept, but this game feels unfinished. The pointer arrow didn't change at all, so we couldn't tell how close we were to the destination, or if we were even going the right way. On top of that, even though only the commander could see the landmines, it didn't really matter much since the landmines couldn't destroy the tank anyway.


nice game, but we dont understand way direction