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A jam submission

The Fifty-Ninth MinuteView game page

Submitted by NoTwo — 1 hour, 4 minutes before the deadline
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The Fifty-Ninth Minute's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.1954.400
Presentation#14.1954.400
Originality#23.8144.000
Fun#23.6233.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have 60 seconds for each level and if the time runs out, you fail. But you can also fail by losing an important item. Maybe its a stretch.

Did your game use pre-existing art/music?
I used an animation sprite sheet of a running stick figure I made a long time ago in scratch. Other than that, everything used was either made by me in the Jam time, made by CalisKim (title graphic and icon), or provided for free by Unity (Post Processing Stack v2).

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Comments

Submitted

Once I got used to the handling I enjoyed the platforming.  Unfortunately losing the key on death results in a lot of unnecessary resets.  This and the trial and error feel of the level progression gets in the way of fun mechanics like the double jump juice.  

Developer(+1)

Game play is definitley something I need to focus more on in the future. I did intend for this to be a trial and error-y game, though. I didn't give this much playtesting as I was mostly focused on making prefabs and assets, and gameplay kind of fell as a result. I hope you were still able to enjoy it for what it is!

Submitted

I did!  When making a game there are so many elements to manage sometimes you just gotta see what comes out in the end.  This jam is gonna help us all get that omni-present game dev magic.

Submitted

I could have been tricked into thinking this was a project carefully crafted over a much longer time span than just a week. Cannot over describe how fantastic this game was quality wise. However, I think perma-destroying the key when falling is a little harsh. Re-spawning it might have been better, though, I could just need to get good. Also, the hit box for the spikes seemed to be slightly bigger than the sprite itself, which was frustrating. Overall, fantastic game that I gave me front page of Newgrounds vibes but with better graphics.

Developer(+1)

Thanks a lot! The key thing is kind of brutal, and I got that from a lot of people who played my game, but by the time I had to start actually making levels and gameplay, I didn't have enough time to rethink or re-code the assets I already made (Took until Sunday just making assets, prefabs and general code for the game, with a healthy amount of procrastination sprinkled in there). The spike hit box thing was a purposeful thing that I did, even though I didn't want to do it. If I made the hit box smaller than the tile size, the player could hang off the edge of the tile to walk around it, and I didn't know how to code it differently to fix this. Lots of general laziness on my part with this game, but it was my first time making a game with Unity and I only had a week to do it. I really surprised myself with how nice this looks and I'm glad you feel the same. Gameplay is definitely something I'll focus on in the future though!

Thank you for the criticisms and the compliments! <3