Once I got used to the handling I enjoyed the platforming. Unfortunately losing the key on death results in a lot of unnecessary resets. This and the trial and error feel of the level progression gets in the way of fun mechanics like the double jump juice.
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The Fifty-Ninth Minute's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.195 | 4.400 |
Presentation | #1 | 4.195 | 4.400 |
Originality | #2 | 3.814 | 4.000 |
Fun | #2 | 3.623 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have 60 seconds for each level and if the time runs out, you fail. But you can also fail by losing an important item. Maybe its a stretch.
Did your game use pre-existing art/music?
I used an animation sprite sheet of a running stick figure I made a long time ago in scratch. Other than that, everything used was either made by me in the Jam time, made by CalisKim (title graphic and icon), or provided for free by Unity (Post Processing Stack v2).
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