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A jam submission

ScrapyardView game page

Take out The Trash and save your home!
Submitted by AnotherGuy
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Scrapyard's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#43.5603.900
Theme#53.4693.800
Audio#63.6514.000
Graphics#63.6514.000
Gameplay#73.4693.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

I am unable to play this game - it crashes on opening.  It may be because my graphics card cant handle the graphics modes you've chosen?   I'll contact you with more details on discord.

Edit: I managed to fix the game's .exe to work with my crappy GPU.  Nice game! :)  Probably got the most 'just one more go' appeal so far...

Submitted (2 edits)

Hi and well done creating Scrapyard! I managed to get the last weapon and THAT. WAS. TENSE. Mowing down hordes of enemies with that last weapon is so satisfying. By the way are the rooms procedurally generated? Anyway, I had a really, honest, good time! The only major remark I would have is that shots are not properly aligned with the cursor. Given that I’m not the best at that kind of game my experience was a bit maddening at times ^^’
My other remarks are nothing more than little nitpicks but I would like to list some anyway because the game FEELS good and I like it :D
- No feedback when getting hit. It’s a bit confusing.
- Third weapon was a bit disappointing for me. I avoided it entirely in my subsequent playthroughs.
- I once had to restart because of a room without exit (is that intended? Maybe the game tried to spawn the exit at the entrance location?)
- Enemies are sometimes dangerously close to the entrance.
- I clicked outside of the game window way too many times but that’s on me :P

Developer

Thanks for playing Scrapyard! Yeah, the areas are generated randomly so that's also why there was that exit under the entrance bug. (I was originally gonna fix that but the jam only had 10m left in submission time, though I still didn't make it on time, heh). Thanks for letting me know of the spots that can be improved, that's really going to help with future games of mine!