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A jam submission

SarcsaView game page

Don't think, just go fast.
Submitted by Freeze88 (@Andre_Vitorino_) — 1 hour, 2 minutes before the deadline
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Play Sarcsa

Sarcsa's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4662.4753.500
Sound#4761.7682.500
Art#4832.1213.000
Gameplay#6081.4142.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were the art assets made during the 48 hours?

Yes

Was all the music/sound created during the 48 hours?

Most of it

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Comments

Submitted(+1)

Controls are pettry hard to get used too,  but I really enjoy playing it, hope it will get more visibility

Developer

Thank you for the feedback and thank you for paying :), I did think that the ship sometimes feels uncontrollable or like it's doing something you don't want it to, if i improve it someday i'll be sure to take that into account.

Submitted(+1)

It was a lil bit hard to get used too, but I'm glad that it's physics -based so it was easier to understand and control the player once you get the controls and momentum! 

Developer

Thank you for the feedback :D, i still feel that i should've spent more time refining the movement. It's easy to get frustrated when the ship doesn't do what the player wants it to :/

Submitted(+1)

Good idea, sub-par execution. The camera jitter really took away from the experience. The movement should be easier to control for a puzzle game like this.

Developer(+1)

Thank you for the feedback. The camera especially is really bad, but i culdn't fix it in time. Thanks for playing.