Play Sarcsa
Sarcsa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #466 | 2.475 | 3.500 |
Sound | #476 | 1.768 | 2.500 |
Art | #483 | 2.121 | 3.000 |
Gameplay | #608 | 1.414 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Most of it
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Comments
Controls are pettry hard to get used too, but I really enjoy playing it, hope it will get more visibility
Thank you for the feedback and thank you for paying :), I did think that the ship sometimes feels uncontrollable or like it's doing something you don't want it to, if i improve it someday i'll be sure to take that into account.
It was a lil bit hard to get used too, but I'm glad that it's physics -based so it was easier to understand and control the player once you get the controls and momentum!
Thank you for the feedback :D, i still feel that i should've spent more time refining the movement. It's easy to get frustrated when the ship doesn't do what the player wants it to :/
Good idea, sub-par execution. The camera jitter really took away from the experience. The movement should be easier to control for a puzzle game like this.
Thank you for the feedback. The camera especially is really bad, but i culdn't fix it in time. Thanks for playing.