Play Ballons Pop
Balloons Pop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #27 | 2.818 | 2.818 |
Fun Factor | #37 | 1.818 | 1.818 |
Audio | #37 | 2.091 | 2.091 |
Gameplay | #42 | 1.727 | 1.727 |
Overall | #44 | 1.879 | 1.879 |
Visuals | #46 | 1.727 | 1.727 |
Theme Implementation | #47 | 1.091 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In this game the player controls a character whose objective is to pop as many balloons as possible, the balloons appear randomly on the screen and the player can pop them by touching the screen, when popping all the balloons you are not out of signal.
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Comments
I don't know where the theme lost signal was incorporated but I think the game is good, but I think it needs a ui after the player won. Lastly, I don't know why this happens but when I rapidly click balloon without stopping another one respawn at the previous balloons location, so you can just spam click and you can win easily.
It was very satisfying to pop the balloons! I don't quite understand how the theme plays into this though. I also encountered a bug where the balloon popping animation would show up when I click on an empty space.
The game is simple, the logic and animations were just in sync with other elements.
Almost played till the evening ๐
Your game is good but I see what you did for the theme implementation ๐ ๐
Good game. Can we work on future projects ๐
yeah i got 100 =D , this is really mini jame gam ! keep on programming <3
The game is very simple, but quite addictive. I'm not sure if it's available for mobile, but it's the kind of game you'd download to pass the time. So, good job, it's entertaining^^