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Parcel Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #5 | 3.373 | 3.556 |
Special Object Implementation | #5 | 3.584 | 3.778 |
Gameplay | #8 | 2.530 | 2.667 |
Overall | #11 | 2.670 | 2.815 |
Fun Factor | #13 | 2.319 | 2.444 |
Graphics | #17 | 2.319 | 2.444 |
Audio | #19 | 1.897 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
I tried to fit the theme of chaos by making a quick paced mail sorting game. The special object being a letter, you sort letters by placing them in the right bins. The bins get randomly moved around, to add more "chaos" to the gameplay. It's not a super exciting game, but it's my first ever game jam attempt and I am eager to learn!
I'm excited to try more of these in the future, and make bigger and better games!
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Comments
was very addicting and fun to play! i am color blind and didnt have an issue with the colors of the boxes :)
nice project! you did a simple but great job! keep it up! :)
your implementation of theme and special object fits nicely with the game mechanics. My wife and I were challenging each other to see who could get the highest score, and she beat me! Brilliant idea for a party game! Keep it updated, will definitely play this with my friends 👏
Sımple but fun :) keep gaming
For a first game, this is really fun. Very simple but had me invested for quite a while. The mechanic is so simple, it didn't even need a tutorial. Graphics and sound were also very minimalist, adding to the simplicity. One bug is that one of the boxes kept on floating away, pretty sure it was just an unchecked lock position box tho. Overall very fun game for being developed in 2 days.
Great work on this super simple, but very effective. great use incorporating the letter!
I did make a zip, not sure what I did here... I think I uploaded wrong file >_<
Yeah, apparently I uploaded the exe and not the zip xD
Hope it still qualifies.
Before you upload your game, you have to zip the whole build folder, then upload it so unity can access all of its data and assets. Then the player runs the .exe file, the .exe file sadly doesn't work on its on. Don't worry, I think all of us have done this when we were learning how to develop. I often still leave like 3 hours before submission for solely building the game, I still don't know the most effective way.
Edit: You got it