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Miami Consturction Inc's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 2.507 | 3.143 |
Fun Factor | #23 | 1.823 | 2.286 |
Overall | #24 | 2.032 | 2.548 |
Graphics | #24 | 1.937 | 2.429 |
Gameplay | #24 | 1.937 | 2.429 |
Special Object Implementation | #25 | 2.051 | 2.571 |
Theme Implementation | #26 | 1.937 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
We use the hammer for damage and you try to escape the room by walking over the colored sigils in the correct order.
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Comments
Even though the game looks far from being finished, I think the core gameplay loop of hitting the tiles and then destroying the remaining bullets / enemies is fun and can become the basis for a good game. For example, you can implement a risk&reward system by giving away more points the longer you wait and increase the number of enemies. Also it would be nice to know the correct order for the tiles or at least to have a hint.
And the music is so good! The main menu theme goes hard
I had trouble understanding how the game works, especially since the borders of the room don't block you. The movement is also a bit jerky but it doesn't affect the gameplay, just visually looks a bit strange.I like the visuals, simple but clean, and the music is very good. I would just make the hammer a little bigger, it can be a bit tricky to attack the balls without being touched with such a low range. Anyway congrats on making the game!
We might flesh it out more if we get the time, thanks for the feedback though! I'll pass around the compliments to other guys as soon as I can.
I like this art style and music, but game is very boring :( I would be grateful if you rate our game.
thanks for the feedback! Me and the lads will take a look at your project ASAP.