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A jam submission

Gun GuyView game page

Submitted by alporat — 3 hours, 13 minutes before the deadline
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Gun Guy's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#73.8443.844
Overall#153.6483.648
Enjoyment#173.4693.469
Presentation#223.6883.688
Concept#233.5943.594

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
alporat

Software used
Unity

Use of the limitation
Player's health is their ammo

Cookies eaten
0

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Comments

Viewing comments 1 to 1 of 21 · Previous page · First page
(+2)

Finally, I beat the game.

Seriously though, it took me quite a while.

I don't know if it's intentional or not, but I'm pretty sure this feels much like a rage-platformer game.

I find pretty cool the idea of controlling a gun-guy, and I gotta say the graphics look good and smooth. Definitely, it fits the theme and mechanic.

However, I actually have some problems with this game. Nothing too grave unless the raging part is not intentional, While having one basic enemy is good enough for the player to understand the concept of the game, just one single enemy with two recoloured versions, at least for me, make the game seem like it runned out of steam quite quickly.

Other complaint is that sometimes, the character doesn't seem to jump properly. When it jumps, I think the movement is kinda rusty, and I don't really think I could actually describe it with words. It's not THAT bad, but I got stuck in some parts for some times for a long time.

I also find some parts actually unnecesary, even if the game's raging was intentional. There's this little 3 platform part at the right, on the second "level", if I remember correctly. It doesn't make you lose a lot of effort, but it does, and as it is so un-punishing, you just keep repeating that part for over a minute or two straight until you get it right, but as it makes you lose so little progress, I think it's more infuriating than raging (sorry if that doesn't make sense. maybe you could think of how you got more instantly mad over hitting your head with an open cupboard than if you directly broke your skull).

Maybe it's just me, but I find the main character style pretty different from the rest of the game. Of course, it's a gun-guy and not a soldier, but still; I kinda get a feeling like if the protagonist just didn't fit in the game at all. 

My last three complaints, are that:

1. The end of the game isn't that exciting or satisfying for a rage game, and you don't even get to another screen. Actually there isn't a title menu, which;  I admit, I always considered a waste of time, but just a title screen with a jpg image of the game with a little "Press any key" would be more than enough for me.

2. The lack of animations for the protagonist. If the protagonist is firing, it just fires, ignoring the bullet belt in the character sprite. I know, animation costs time, but choosing a more modern gun wouldn't use a bullet belt, and would make a more proffesional appearence for the game with almost the same amount of effort. Same as the music, a simple 15 seconds loop would be better than a silent game. Free options include LMMS or even the Chrome Music Lab Song Maker.

3. Enemies turn around just as you step on their platform, or even just turn if you are in their "watching-area" while they shouldn't know you are there because you don't make noice (or if you do, there's no sound effect that says otherwise). This isn't as bad when there are 1 or 2 enemies, but 3 are a real pain to get by.

To close this post with something positive, I actually enjoyed the knockback mechanic when you fire. That's pretty cool and probably my best part of the game. It shows that you actually thought of that small detail, and those details make huge differences, at least from my point of view.

This post was made only with an objective point of view from mine, if I said something that hurt, I apologize. My only intention was to communicate what could make the game better, at least for me, and you probably have some better ideas than mine to make your game even better, so please don't take this as destructive critiscism and instead, I would like you to use it to improve for the better.

You're actually pretty kind for the offert of playing and rating the game's of people who did that to yours. However, I have cancelled all development for the game I was planning to submit because of second thoughts about the original post in which I described what I was doing, and how I actually ended up executing the idea.

Anyway, have a nice day / night! Hope this helps for the better.

Viewing comments 1 to 1 of 21 · Previous page · First page