I think the base concept of weighing down the character is really good. I can imagine a roguelike where you have to decide what to toss depending on the situation being really neat.
The music is a little too intense though.
Criteria | Rank | Score* | Raw Score |
Concept | #122 | 2.475 | 3.500 |
Enjoyment | #129 | 2.121 | 3.000 |
Use of the Limitation | #130 | 2.121 | 3.000 |
Overall | #144 | 2.077 | 2.938 |
Presentation | #175 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ultron, Nojama
Software used
Python/Pygame
Use of the limitation
with a timer
Cookies eaten
100
I think the base concept of weighing down the character is really good. I can imagine a roguelike where you have to decide what to toss depending on the situation being really neat.
The music is a little too intense though.
Nice game, the font is a little too big in the How section and isn't readable for me but otherwise nice game. Also great to see another game made with python!
Side note: if you want to compile it into exe without console showing when running the exe, use --windowed option with pyinstaller
I really enjoyed this! The music actually freaked me out a bit (in a good way!) and I was impressed by the tension created with just a bit of music. I had a small issue where I couldn't leave the instructions page, so I had to close the game and reopen it. The game itself is fun and I liked the effects of carrying more gold on the speed and jump height! I had to come up with better strategies than just "collect as much gold as possible".
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