Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Flashboy: Crime of the GemanoidsView game page

Flashboy is a game where you traverse a dangerous power plant to restore his galaxy's power, and save the light.
Submitted by Zid — 5 hours, 32 minutes before the deadline
Add to collection

Play game

Flashboy: Crime of the Gemanoids's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#432.2683.000
Concept#512.4573.250
Overall#552.0792.750
Presentation#571.8902.500
Enjoyment#571.7012.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Myself (MrTwister)

Software used
Game Maker Studio 2

Cookies eaten
0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very cool game! Like Space Bass said it reminds me of browser games I played as a kid and overall just had a really fun vibe. 

Developer

Thanks! Exactly the vibe I was looking to achieve!

Submitted(+1)

Reminds me of old mouse maze games on flash websites. I like the time pause mechanic and how it's added in, but I think it needs to be on a timer! After getting just 1 triangle it's so easy to get the rest.

Developer(+1)

Hello! That's exactly what I was looking to achieve! About the pause being on a timer, I've tried to implement it but ran out of time, hopefully if I ever make a sequel it'll be added there. Thanks for the comment!

Submitted

i downloaded it but i have no idea how to play

Developer

Hey! You press Enter at the start and again to skip the intro, after that, you use the mouse cursor to move around an overgrowing circle and try and collect the 3 gems of the stage.

Hope that clears the confusion!

- Twister

Submitted(+1)

Hi, I reached the 3rd or 4th level, but I didn't manage to finish it. I couldn't destroy the cameras/lights and the lasers in time before becoming too big to pass the corridor haha.

I like the way you implemented the puzzle element which destroy the other and you have to choose between waiting for it to destroy and going forward. Can be interesting :)

I felt the ball character was growing a bit too fast and controlling it was a bit difficult for me.


Good job!

Developer

Hi, thanks a bunch for the feedback! When I tested the game with some friends the forth level was a little harder, the pacing in difficulty is a little "jumpy" in this game, mainly because of the small amount of levels I managed to make,  I look forward to improving this in future projects. 

Thanks again for the feedback, I would like to play your game too soon! 

- Twister