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A jam submission

PiraSeaView game page

An all-new sea combat game!
Submitted by k0cc4, Alfenhose — 1 hour, 4 minutes before the deadline
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PiraSea's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#392.9943.667
Audio#512.4493.000
Overall#542.7763.400
Presentation#552.7223.333
Art#592.7223.333
Use of the Limitation#602.9943.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Alfenhose
k0cc4

Software used
Unity

Cookies eaten
12?

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Comments

(1 edit) (+1)

1. The sound is good but it gets much better with the song

2. The design is great but the island textures could have been better

3. AI is really dumb but the character controller is awesome

4. I didn't touch the island but I hit it  :\

BUT I LOVE IT

Developer(+1)

Thanks so much for your feedback, we really appreciate it.
Maybe generating islands like this was a bit too big of a mouthful for such a short jam, cause yea we have no idea how the islands are placed in cpu time, its all done in a vertexshader, thats why the colliders are a off. We had an idea of how to fix it, but time wasnt on our side ;)
And yes, the Ai is actually not that bad but accidentally we put their range to something ridiculously low, so now it cant hit anything :D

Submitted(+1)

Quite ambitious! Though, the enemy AI is pretty bad. They didn't manage to hit me once. I did encounter some terrain issue in the area pictured below, but I did get my self loose again. There also doesn't seem to be an actual goal in the game.


Developer(+1)

Hey Mika,

Thanks for the feedback!


The terrain issue stems from the way we implemented the islands -- with a vertex shader and no codebehind to handle proper collisions (just large spheres which don't respect the shape).


We were a bit short on time, so theres no endgame, but we had big ideas of a boss fight near the last island :)

Submitted(+1)

Great Idea! My main feedback would be to add a little bit more UI to the game to better inform the player.

Developer

Thanks, I agree, it was a bit of a rush the last few hours, so we had to compromise a bit ;) We ended up delivering 5am local time.