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SeaForge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #32 | 3.189 | 3.444 |
Concept | #48 | 2.983 | 3.222 |
Overall | #57 | 2.443 | 2.639 |
Enjoyment | #60 | 1.852 | 2.000 |
Presentation | #65 | 1.749 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Paulo Henrique, Lucas Henrique
Software used
Unity, libresprite
Use of the limitation
The captain claims that the ship is “unsinkable,” but as the game progresses it slowly begins to fall apart—cracks open in the hull, sails tear, cannons jam, and the crew struggles to keep things together. This directly reflects the limitation “Nothing lasts forever”, because despite the captain’s confidence, the player learns that even the strongest ship won’t endure without constant effort. The gameplay loop itself reinforces this: repairs are temporary, and the ship will eventually be lost no matter how well the player does.
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Comments
Nice intro and good looking game I didn't quite get the hang of the gameplay. Could have used some SFXs
I was so close to defeating the enemy! I liked the style :)
I like how the ship is difficult to save; it goes with the theme well.