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TrigonomeBeats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #67 | 3.005 | 4.250 |
Concept | #91 | 2.828 | 4.000 |
Overall | #98 | 2.475 | 3.500 |
Use of the Limitation | #101 | 2.121 | 3.000 |
Enjoyment | #108 | 1.945 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
deatyG (Music & 3D assets), CommonArt (2D Sprites), Mimpendo (Programming)
Software used
Unity, Blender, Visual Studio Code, Piskel, Ableton Live
Use of the limitation
The left mouse click can be used to fire either a bullet or a grenade, depending on the beat of the music.
Cookies eaten
15
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Comments
This game was impressive!
Your idea was very unique. There's a lot of work and effort put on this game and it's noticeable in the art, the building of the maps and the details of the gameplay. I admire that you built a tutorial, a really complete menu and multiple levels. I can't imagine how you reached that in only three days.
I was not able to finish the first level, there were a lot of enemies, they all had tons of HP and they damaged me too much. You created a really hard game, but even hard games must have some rewards to increse the motivation of the players to complete them.
I think the way you applied the limitation could be better, it's not something that actually modify or define the gameplay, it's more like something additional.
Even with some aspects to be polished, this is a great work and I have to give you congratulations for finishing something this big for a three day jam. Keep doing games with this level of quality and eventually you'll create a masterpiece.
Thanks a bunch for the comment! We agree that the limitation wasn't implemented thoroughly. There were so many things planned for the rhythm mechanic that ended up getting scrapped. Sorry about the difficulty too, we would've loved for you to have played all the levels! We hope you enjoyed what you were able to play of the game.
Thank you for the feedback and thank you for playing!
Awesome game! Visuals and music were both great! Unfortunately I got stuck on the first level despite many attempts. I think latency calibration is almost always a must for rhythm games but I also understand that it may have been hard to implement in a 3 day jam. The game itself feels like steam release level quality in my eyes
though the implementation of the limitation was a bit unimaginative.
Surprised this one has so few comments and ratings. It deserves many more!
Thank you so much for the comment! We really appreciate it! Sorry we couldn't implement the latency calibration in time. It was in the plans for the game but unfortunately near the end of the jam we genuinely forgot D;
Thanks for the feedback and thanks for playing!