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A jam submission

Heroes For HeroesView game page

Don't let your sandwiches tip over!
Submitted by Tyrant — 25 minutes, 47 seconds before the deadline
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Heroes For Heroes's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#133.6433.643
Concept#163.5003.500
Enjoyment#222.7862.786
Overall#243.0543.054
Use of the Limitation#322.2862.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Tyrant

Software used
Unity, Visual Studio, FL Studio

Use of the limitation
Each sandwich has only two items, plus you can only take orders from 2 customers at once.

Cookies eaten
Surprisingly none.

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Comments

Submitted(+1)

Great game! Awesome presentation (sounds in particular) and smart use of limitation! Good job!

Submitted(+1)

the game looks great, the game sounds amazing and the description is nothing less that beautiful. i liked playing the game and i had a great time also. but the stacking mechanic is a bit trippy

Submitted(+1)

This concept is presented really well. The environment and music sets a great mood and all the possible ingredients lead to a lot of funny sandwich combinations.

I don't want to "pile on", but I agree with some of the other comments about the spawning in the ingredients. I could mostly click in one place, and there was a bit of difference depending on how quickly or slowly I clicked, but it still didn't feel like I had a lot of control over how successful the sandwiches were. Also, the rent prices scale up pretty quickly, so I think 9 days was my longest run.

Overall, it was a fun take on the theme and a lot of potential as an idea.

Submitted(+1)

I can see where you've interpreted the limitation, but it doesn't really work for me. While the customer wants two items, and you're giving them two unique items, you're actually giving them four, and I personally believe that breaches the limitation.

The gameplay isn't bad, though like previously said you can just spam click and you get most of the items within the bread, it would also be a good idea to have some sort of indicator when making the sandwich of where to hover your mouse for the items to spawn.

I really like the idea, it's super chill and is visually quite feel-good. I saw you posted a video in the discord of early gameplay and I've been looking forward to playing myself, and I do like what I played. Nice stuff!

Submitted(+1)

the concept for the game is very good, but i have to say i think the execution may have been a bit weak. I frequently just spammed clicked in place without moving my mouse or thinking at all and often got accuracies >90% - I feel like the food dropping system could have been implemented better, and also i feel like some of the upgrades hurt your income, as a cookie's only worth 3 or 4 bucks while basically everything else in the game is worth more. Besides this, I still had a lot of fun in the game due to all the little details you put in(such as the upgrades you buy appearing in the game space), and i think the music's quite nice. This game definitely has potential!

Submitted(+1)

This is a great entry! I'm really glad someone went down the sandwich route with the Hero theme, and it reflects in the gameplay super well! The input can be a little tricky given the limited area to drop ingredients from, but that might just be my unfamiliarity with this type of game and it's unique type of difficulty. All in all it's a really cool little game, and I see a lot of potential in it were you to expand it!

Submitted(+1)

I like the pun in the title.