Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

DefenView game page

Submitted by TheOnlyOne
Add to collection

Play game

Defen's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#302.7523.111
Use of the Limitation#313.1453.556
Overall#372.4572.778
Enjoyment#391.9662.222
Presentation#421.9662.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
me no one else

Software used
godot

Use of the limitation
no moving

Cookies eaten
0 i dont eat cookies my not very hungry

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice work! You came up with an idea that fit perfectly with the theme and limitation. I think a small addition that would be neat is if there was some kind of anticipation animation before the connections disappear (something like the lines quickly flashing before they disappear). Otherwise, it's extremely impressive that you made this in 8 hours! Very well done!

Developer(+1)

actually i only had 8 hrs to make it cause i forgot about it so i couldn't add too much animation and things

Submitted

I went with a similar idea of creating connections to block incoming enemies.

I guess great minds think alike. :)

Developer

The catch is i made mine in 8 hrs lol

Submitted

I had not been able to play without a speed view to the coments so I think a tutorial is needed but when you know how to play, it is a good game.In addition, it is the hardest game I played  in this jam.In my opinion, it makes it nicer.

Submitted

Easy to pick up what I needed to do, just really hard. I only survived a few seconds each restart


Really great concept and use of the limitation. Maybe just need the logic, learning curve to be tweaked slightly?

Developer

i only had 8 hrs to develop the game so if i made the start easy the entire game became easy eso i thought it would be better to be hard

Submitted

I could swear that half of the lines I drew disappeared right before stopping the comet 馃ぃ. I think it would be easier if the third and fourth clicks drew a new line with its own timer instead of extending from the first one, or that each section of the line had it's own timer for disappearing.

Developer

the lines disappear even before you connect all of them