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Synchronous's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #6 | 3.800 | 3.800 |
Enjoyment | #8 | 3.500 | 3.500 |
Overall | #14 | 3.250 | 3.250 |
Use of the Limitation | #22 | 2.800 | 2.800 |
Presentation | #29 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kostra
Software used
Unity, GraphicsGale
Use of the limitation
Obstacles, bubles you need to collect and even the main charecters are not permanent
Cookies eaten
0
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Comments
Very cool game. I liked the idea. Reminds me of the game Fire and Water.
I thought the game was really fun to play through however, I didn't realize the green balls were the oil bubbles and was avoiding them. The leaves fading made it seem like they were meant to be part of the background at first. In addition, I don't think the oil bubbles should be deleted before they hit the ground.
I did find the concept of controlling both robots to be a really fun idea and enjoyed playing the game!
Thank you for the feedback. The disapearing is the implementation of the theme. You can see when the buble is going to be pop by its size, so you shoudnt go for bubles, which are gonna pop too early anyway and similarly, you dont have to avoid the knives, ehich are gonna fade anyway. But I guess, I could have made more clear, what you have to avoid and what you have to collect.
I enjoyed this one, nice work! Just a tip for pixel art in Unity: setting the filter mode to point when importing your art can fix the blurriness of your sprites.
Great job, it really made me think about strategy and was fun to play :)
Thank you, glad you like it :) Thanks for the tip as well.
Fun concept! It hurt my brain (in a good way)
Thank you!