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The August Before's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #20 | 2.138 | 4.000 |
Use of the Limitation | #22 | 1.604 | 3.000 |
Enjoyment | #22 | 1.604 | 3.000 |
Concept | #23 | 1.871 | 3.500 |
Overall | #23 | 1.804 | 3.375 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1. Nika (NikaNatt) Filippova Code, technical art, discord nikanat 2. Lera (f9d3be) Ryzhova Art-direction, level-art, 3d and 2d artist https://www.artstation.com/f9d3be 3. Anna (allonsy) Polyskalova https://www.annapolyskalova.com/ discord allonsyyyy Core gameplay, gamedesign, narrative, sound design, management
Software used
Unreal Engine
Use of the limitation
First of all, we saw it as a limited use of space — the room is cramped, full of staff, you have to fight with it. Second of all, it is implemented into the core gameplay and narrative of the game — every object has its place, every moment of person's life gets sorted out into drawers and boxes. The old life and old moments stay behind us.
Cookies eaten
we drank arounf 5 litres of energy drinks and coffee altogether
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Comments
The default mouse sensitivity on this one is really high for some reason. Nice 3d environment.
wow the game looks and plays like a big project . Maybe I like this game so much because I’ve never done 3d games. But anyway the game is really good