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A jam submission

Solar Energy: big boomView game page

This is a game about how people have learned to recreate the sun and extract energy from it.
Submitted by denisoid2000
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Solar Energy: big boom's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#541.1792.500
Enjoyment#551.1792.500
Overall#551.1792.500
Concept#561.1792.500
Presentation#571.1792.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Myself, and my best friend Stas :D

Software used
Unity, aseprite, jetbrains reader

Use of the limitation
When you lose, you save energy that can be converted into money and buy improvements.

Cookies eaten
I drank 5 packs of milk and ate a plate of cookies

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Comments

Submitted

Alright I had time to play your game. I will start with the things that can enhance your project then finish with what I really liked. 

At the start of the game: The rapid clicking of the sun felt annoying, though as the game progressed I quickly stopped clicking the sun. 

In the middle of the game: I do not want to increase lifetime because the generation speed and energy cost are the real pushing forces. 

In the end of the game: The 1,000,000 cap is one single asteroid so you are no longer clicking anything because the first asteroid will hit and you still get 1,000,000 cap. Since there is no gain for asteroid clicks or varying asteroids that make wanting to live longer helpful. The costs go beyond the 1,000,000 cap and this create an artificial cap and reduces enjoyment of the game. 

In the secret ending there may be a typo: Secrest maybe meant to say Secret ending. The pop up frog animation was kind of funny. 

What I liked about the game: The game was engaging, I played all the way to the end. The exponential upgrade loop felt great until we hit the cap. The MS Paint Spray paint sun was cool. I think you did pretty good but there is most certainly room for improvements.

Developer

Thank you so much for your constructive criticism, I really noticed these problems in the game myself, however, due to the fact that it was done in just 20 hours (I could not devote more to the game), I did not have time to implement all the ideas and I had to give up in favor of fixing bugs. Thank you so much again, hope to see you at the next mini jam