It took me a long time to figure out what to do (I usually move with wasd). In addition, I had no idea what a goal was or what the bar at the bottom meant.
Maybe a little tutorial would have been nice.
Criteria | Rank | Score* | Raw Score |
Presentation | #65 | 1.886 | 2.667 |
Use of the Limitation | #67 | 1.650 | 2.333 |
Concept | #74 | 1.414 | 2.000 |
Overall | #75 | 1.532 | 2.167 |
Enjoyment | #76 | 1.179 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Planet_Man at https://www.youtube.com/@planet_man38, The Mad Doctor at https://twitter.com/TMDDemoscene and https://www.youtube.com/channel/UCcq20vFXXOoYB593zhJJczA
Software used
Godot for game, Aseprite + MS Paint + Paint.net for art, OpenMPT for music
Use of the limitation
special door type that's synced with song
Cookies eaten
probably around 10
The art of fun and frustration is good. Doors made both good and bad, when you can't reach the end of level for a long time it's starting to get annoying.
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