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A jam submission

RequiemView game page

A stealth based Roguelite set in the 9 rings of hell
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Requiem's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#521.7503.500
Enjoyment#561.0002.000
Presentation#561.5003.000
Concept#561.2502.500
Overall#561.3752.750

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
We are a small team of two, Myself (BloodLilly) and Ozymandias

Software used
We used, Unreal Engine and Photoshop

Use of the limitation
The player cannot use only attacks and has to steal

Cookies eaten
4, all by Ozymandias

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Comments

Submitted(+1)

I really like the shader you used. Even though I saw games made on similar assets, I just wouldn't notice them due to how pixelated and cellshaded it is. It looks really nice. The idea for the game is also quite good, with the 2.5D design and the possibility to jump into trees, or hide behind bushes that clearly cover only one lane of enemies. Those are all cool ideas.

The only bigger issue I have with the game is that even though it's a stealth game, I could just run and jump around all enemies and not get hit by them. It didn't really feel like there were any real repercussions for being seen. 

Overally it's a great start that can turn into a decent game if you want to work on it post jam. Good job!

Developer (1 edit) (+1)

Thank you for your feedback! This is more of a proof of concept, time limitations of course allow you to create the mechanic but don't allow you to polish it to the best of your ability. Given more time, balancing can be fixed. As I'm sure most developers know, balancing is usually the last thing done in game development. Thank you again so much for checking the game out!