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A jam submission

dyeView game page

a colorful puzzle
Submitted by justspector — 13 hours, 28 minutes before the deadline
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dye's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1463.2223.222
Concept#2043.0003.000
Overall#2192.6942.694
Enjoyment#2412.4442.444
Use of the Limitation#2632.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
umair

Software used
godot, aseprite, FL studio

Use of the limitation
you are you enemy. your stupidity make the game harder

Cookies eaten
unfortunately, none. not choco chip, atleast.

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Comments

Submitted

Cool concept, but needs a  some major bug fixes like clipping through walls and spike hitboxes.

Submitted

like the presentation and sound, the mechanics could have done with some polish but pretty fun!

Submitted

Not a big fan of the borderline troll-game level design with trial-and-error switches, but good presentation and gameplay albeit a bit buggy (I clipped through the walls several times when quickly switching block colors, and I discovered the mouse move debug feature on accident)

Submitted

Nice little game! The art is really nice & the concept is neat! Although the mouse cursor pushing around the player was a pretty funny bug lol

Submitted

Cool little game! Presentation was very nice and clean.

The mouse movement can make the seem game broken, especially if you have your mouse on the screen when you start the game.

It proved be to hard to know what different switches would do, especially when some of them would just lead to the floor disappearing and leading you to a dead end. This lead to just jumping whenever I hit a switch to try to counteract it. Maybe have some feature that shows how the colors are going to appear so the player can plan better. 

Having the timer be  a full game reset is also harsh, since then it's just better to reset the room so you don't have to play through all the previous levels again to get where you were. 

Some of the spikes are also pretty large, which made navigating down the 1x1 gap, would often just hit the first spike and had to be extra careful tapping left.

Pretty cool idea though!