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Deep Depth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #151 | 1.964 | 3.000 |
Concept | #156 | 2.182 | 3.333 |
Overall | #198 | 1.528 | 2.333 |
Enjoyment | #199 | 1.091 | 1.667 |
Presentation | #216 | 0.873 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
GameMaker: Studio 2
Use of the limitation
I incorporated the limitation by making a game where you try to sacrifice people, but failure is invevitable.
Cookies eaten
9.5
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Comments
its simple but fun.
nice job !
Thank you.
The game is nice for a beginner. And I really liked the concept! Keep it up, with more practice comes skills!
Thank you!
Nice Idea but the game as a whole wasnt too fun
Sorry about that. It was a very unenjoyable game, and it was my first ever game jam. I hope to make better games in the future. Thanks for letting me know.
You dont have to be sorry! Its completly normal to start small and to not make the best games. I really dont want to demotivate you and keep you from developing games!
Its my first Game Jam too and you should join many others because you learn so many new things through them! I for example learned about gamemakers sequences and animation curves and Im sure you learned something aswell!
Im sorry for my bad review. Here is a better version with things I liked and disliked:
What I liked:
What I disliked:
Just practice a lot, watch tutorials, read documentations, look at other games, get inspired by others and you will get better! I for example really liked the idea of a limited palette in the SlimeKeep Devlogs of BenBonk because it made it easier for me to make art and it gave my games a special style. You just need to practice a lot and a lot of time and you will get better.
Thank you.