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Samuel's Space Escapade - Mini Byte Jam #2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #2 | 3.207 | 3.429 |
Mechanic Implementation | #2 | 3.608 | 3.857 |
Art/Graphics | #3 | 2.940 | 3.143 |
Overall | #3 | 3.051 | 3.262 |
Theme | #4 | 3.207 | 3.429 |
Gameplay | #4 | 2.539 | 2.714 |
Sound Effects | #6 | 2.806 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use AI?
No
If you used AI please specify where you implemented.
We didnt use AI
Have you joined our discord?
Yes
Were you in a team?
Yes
How did your game cater to the theme?
energy is the fuel of the ship and floaty is the space vibes
Did you implement the optional mechanic?
Yes
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Comments
It took me a bit to get the hang of the gameplay, I don't think I lived to tell the tale though! I wasn't vey good at moving the ship, but I think it was all working correctly. The sun getting bigger is quite anxiety-inducing though!
😅 Good job meeting the brief! 👍
...is that sun getting closer?? Embrace the jank, the gameplay is really good. Very impressed with how many mechanics you fit in and none of them seem to be broken! One thing I'll say is ship controls were hard when moving, accelerating up (ship frame of reference) meant I couldn't jump to the upper level for steering controls. I think I ended the game? I get to live another day?