Play cyoagame
The Vault of Hathron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Clever use of the 'key' theme | #3 | 3.667 | 3.667 |
Gamelike elements, items, multiple paths etc | #3 | 3.833 | 3.833 |
Overall | #4 | 3.667 | 3.667 |
Overall engagement | #6 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yours is my favorite. If it wins I'd be happy to make some artwork for it :)
Thank you!
This was a REALLY good entry. I like how you kept things simple with the battle system, but had a few classes with different powers. If the player had a physical copy it seems like the maps would work well if the player used spare change as tokens (pennies and nickels).
I played through this as the Fighter and had a lot of fun using the hammer to knock over things on the map (and take out enemies in the process). The other classes look fun too.
The gamebook would benefit from a little more art, but I can see the awesome core of it shining through regardless. Well done. =)
Thank you very much :)
Just to let everyone know I have updated this so the numbers go to the right places. Thanks for highlighting it
Incidentally I like the cover photo.
Xercies, considering we've had a late entry well after the deadline, you would be fully entitled to upload a revised version of your game with the number errors corrected.
Some of the others have recently uploaded revised versions of their games, including myself just now, so you would not be alone in doing this.
Ok, thanks. Will definitely get on that. Will do some extra proof reading to see if there are any other mistakes as well
Brilliant and after fixing the issues mentioned by Scott, it would probably be worth mentioning you have done so in a comment, although it probably has already occurred to you to do this
There are a couple of errors in the referencing - paragraph 2 should lead to 6, and 12 to the whatever is the first reference in the building - I assume 5, although there's no indication that you came in from outside. The two diagrams for the combats really should have squares rather than rectangles and some sort of icons - ideally coloured ones - would be a big improvement over the letters. The potential twist at the end is my favourite part.
Darn, didn’t catch that. Number 2 should go to 12. And yeah would love to have the combat have more art tbh.