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The Great Plain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of theme | #14 | 3.375 | 3.375 |
Controls | #15 | 2.625 | 2.625 |
Concept | #18 | 3.000 | 3.000 |
Overall | #18 | 2.854 | 2.854 |
Presentation | #18 | 2.875 | 2.875 |
Use of prerequisite | #19 | 3.125 | 3.125 |
Enjoyment | #23 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hi! Great concept, I really like the idea of the wind being a push back obstacle, like others said an indicator might be nice, but I still think it's very cool. Well done! :)
It kind of adds to the challenge, and I also had the idea that it then means that you need to decide to play it safe or risk it and go further everytime you get to a safe area.
Yee, I ran into that dynamic a bit while playing, I found it quite fun risking a run to the safe area!
I also like how if you miss it, you have to try to jump at the right time, or else you have to start over.
Im cooked.
Nice game, the graphics look great! As the other commenter said, the wind can be hard to predict.
This game is very creative, it's Just Hard to know when The wind is starting to prepare
I tried to make it way to hard, and I also joined way to late, so I didn't have time. I can tell you it happens every five seconds and lasts five seconds. I am thinking about adding a visual cue to alert you to wind in the future.
Ideia: fake alerts
Great idea!
Will add in the future