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A jam submission

VoidlineView game page

Submitted by None — 1 day, 16 hours before the deadline
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Voidline's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#172.5983.000
Execution#242.3092.667
Enjoyment#282.0212.333
Visuals#282.3092.667
Overall#302.0212.333
Metroidvania#370.8661.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
None (None Yaroslav)

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Comments

Submitted

I think you and I submitted the only fps games to this jam. Had fun playing this one, reminded me of Deus Ex and System Shock 2. I like the idea of being able to select different characters at the start. 

Some thoughts:

- The environments need some variety. It all looks too similar, which makes navigating a challenge. Could also add some blood and scratches to make it  feel even more eerie and survival horror like. 

- I think the game could have started a little slower to introduce some of the mechanics before giving the player free roam to enter many different parts of the map. Ex: have a section where they are stuck in a vent and you learn to reload the gun, lock pickup, etc.., before having to navigate through the large map. 

Overall, nice job!

Developer

Thanks for the feedback.

I do not exclude that I could have fps instead of metroidvania (from this genre, the game has backtracking, which probably does not always work, and the inability to get to some places due to the lack of codes, visiting which is optional).

Unfortunately, due to the fact that I had to redo the locations from scratch in another setting shortly before the end, the environment turned out to be too monotonous.

Submitted

Really cool visuals and sound design. I like when the zombies run away sometimes. However, this is not a Metroidvania. Really easy to get lost in the map since everything looks the same. Character selection and creation is cool though for replayability.

Developer

Thanks for the feedback.

As I mentioned in the comment above, I had to redo the locations from scratch in a different setting shortly before the end, which did not have the best effect on the variety and ease of navigation.