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Noaptea Terorii | MVM Classicvania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the theme picked | #29 | 2.121 | 3.000 |
Metroidvania | #30 | 1.768 | 2.500 |
Execution | #31 | 1.591 | 2.250 |
Enjoyment | #33 | 1.591 | 2.250 |
Overall | #35 | 1.626 | 2.300 |
Sensory | #37 | 1.061 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme chosen
Classic
Team/Developer
ArcticTiger
Engine
Godot
External assets
Legacy-Vania longsword by didigameboy and Free - Classic NES Legacy Pack - Village by Anokolisa
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Comments
A very Castlevania-y game. Everything about it felt very classic. Finding the tunnel that lead back out from the well felt really good cause I could kind of see it coming. While the character controller was a bit rough around the edges, the jumping itself and the jumping puzzles were surprisingly easy to land. The run felt quite good. Unfortunately, my game didn't play music or SFX, I don't know if that's a bug or if they just didn't get incorporated.
Some feedback:
- The exit transitions were triggered quite far from where the exits appeared to be. This wasn't really a problem, but it was a little disorienting when exiting upwards cause it really felt like I shouldn't be able to jump as high as the game implied I was.
- The in-air attack let me cheese the larger skeletons cause I could sort of just hover my way down while striking them.
- I found the key before I found the door that needed the key. This isn't really a problem, but I kind of wish I had seen the puzzle before the solution.
Overall a solid entry, the classic feeling is definitely there and the double jump feels good enough to use. If you're interested in continuing its development, I'd give it another play. Nicely done!
First off, I love the Castlevania 2 vibes. It was my introduction to the series, so I'm a big fan. You used external art well. I also really liked how you implemented the stair movement. You clearly have a good starting point.
To improve this entry for SMVM, these are the things I would think about implementing:
Overall, I can tell you have a solid starting point. I just wanted to add my thoughts since you plan on continuing work on this game. Congrats on submitting!
I wish this had more of everything.... it's a great start...unless I am missing what is here?