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A jam submission

Noaptea Terorii | MVM ClassicvaniaView game page

Submitted by ArcticTiger
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Noaptea Terorii | MVM Classicvania's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to the theme picked#292.1213.000
Metroidvania#301.7682.500
Execution#311.5912.250
Enjoyment#331.5912.250
Overall#351.6262.300
Sensory#371.0611.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme chosen
Classic

Team/Developer
ArcticTiger

Engine
Godot

External assets
Legacy-Vania longsword by didigameboy and Free - Classic NES Legacy Pack - Village by Anokolisa

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Comments

Submitted

A very Castlevania-y game. Everything about it felt very classic. Finding the tunnel that lead back out from the well felt really good cause I could kind of see it coming. While the character controller was a bit rough around the edges, the jumping itself and the jumping puzzles were surprisingly easy to land. The run felt quite good. Unfortunately, my game didn't play music or SFX, I don't know if that's a bug or if they just didn't get incorporated.

Some feedback:

- The exit transitions were triggered quite far from where the exits appeared to be. This wasn't really a problem, but it was a little disorienting when exiting upwards cause it really felt like I shouldn't be able to jump as high as the game implied I was.

- The in-air attack let me cheese the larger skeletons cause I could sort of just hover my way down while striking them.

- I found the key before I found the door that needed the key. This isn't really a problem, but I kind of wish I had seen the puzzle before  the solution.

Overall a solid entry, the classic feeling is definitely there and the double jump feels good enough to use. If you're interested in continuing its development, I'd give it another play. Nicely done!

Submitted

First off, I love the Castlevania 2 vibes. It was my introduction to the series, so I'm a big fan. You used external art well. I also really liked how you implemented the stair movement. You clearly have a good starting point.

To improve this entry for SMVM, these are the things I would think about implementing:

  • I would increase the walk speed a little bit. The sprint speed felt perfect, but walking was just too slow in comparison.
  • Make room entrances/exits more clear to the player.  I only learned that there were more rooms because I accidently moved into the right spot.  One way you can do this is by setting the camera's limits to the used rect size of the tilemap. You could also just put a placeholder sprite.
  • Look into implementing "coyote jump." There was a room where I had so much trouble making it to the third platform. Coyote jump give the player a little bit of time to jump after leaving an edge. Its a fraction of a second, but makes platforming  feel much smoother.
  • Unless you like it the way it is, I'd advise applying gravity during the air attack. It felt a little off to me to be able to slow fall by continuous attacking

Overall, I can tell you have a solid starting point. I just wanted to add my thoughts since you plan on continuing work on this game. Congrats on submitting!

I wish this had more of everything.... it's a great start...unless I am missing what is here?