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Knight's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #95 | 2.298 | 3.250 |
Enjoyment | #100 | 1.768 | 2.500 |
Overall | #104 | 1.856 | 2.625 |
Design | #105 | 1.768 | 2.500 |
Metroidvania | #108 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Demon Head
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Comments
I like the concept of beheaded enemies serving as jump pads lol. Combat mechanics felt like they weren't working properly, block didn't do anything so i just tried to slash as fast as possible and see where that took me (not far)
This game looks and feels really good. I have no idea what I'm doing though. The fights are impossibly hard to figure out timings on, because the enemies just constantly attack. The only way I was able to beat bosses was to glitch them on a wall or just spam attack. I'm not sure what I'm doing wrong.