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A jam submission

ZooratoryView game page

Submission for the Metroidvania Month 19
Submitted by kezhaar — 19 hours, 9 minutes before the deadline
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Zooratory's itch.io page

Results

CriteriaRankScore*Raw Score
Design#442.8463.600
Presentation#533.1624.000
Overall#612.7273.450
Metroidvania#632.5303.200
Enjoyment#712.3723.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Kezhaar - Mop'

External assets
Corgi Engine

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Comments

Submitted

Ohh another Corgi Engine. That's the same asset i used to help program my game! It's interesting to see the different takes with the same engine. I feel like they both are different games in their own right :)

Good game, but it seemed platformer orientated rather than metroidvania (as much as I played, but had i been a better platformer perhaps I would have seen more metroidvania elements).

Hard as nails! Those spike on a wall block you can just touch and die :'( So many death, very mario maker-esc. I got the first key and ended up trying to backtrack to see where it went and ended up trying to cheat and going the level section which I found on the pause menu (when looking for a map) and tried to load it in case it magically could warp me back to where i could use the key! But no dice, I had to quit.

Enjoyed what I played, just hard as nails. Spritework/tilework and audio were all lovely and even the level design (although incredibly difficult were still fun/challenging). Kudos!

Developer

Thanks for your nice comments !

First time using Corgi, it was a great asset to work with. Nice catch for the menu, I forgot disabling it.

I didn’t want to mess with too much complicated sutff, so I kept only the basics of platforming, yes. The metroidvania side is in the progression, nonlinearity, exploration, finding items to unlock new zones, and backtracking.

Well done on getting a key ! It’s so nice to have your feedbacks !

Submitted

I like the style and the music, but damn the game is hard! I almost had the feeling  I didn't quite understand the controls. A little bit more information on how to play would have been nice. Cool entry though!

Developer

Yeah, maybe not the smartest choice, but I usually tend to make very difficult games during jams. There’s some kind of sick pleasure to it I guess.

The game is quite basic in his mechanics (since his creation was mostly for learning purposes), that’s why I didn’t fell the need to give further explanations and the tough challenge it represents is pretty much all it has to offer as a memorable moment for maybe the few players who could finish it.

There’s nothing more than a jump button, with two features, double jumps, and wall jumps. Neutral vertical jump is quite usefull in a lot of situations, having a good timing on the second jump often make the difference to reach long ranges. There’re a lot of setups to discover, making it safer to progress, but a lot of die and retry to learn.

Thanks for your comment!

Submitted

Thanks for the explanation! It is an interesting choice to make a very hard game, that is almost a genre by itself. I will give it another go :)